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When creating programs, developers use libraries - collections of ready-made tools called functions. To access these tools, we import them, or sometimes use include to add necessary files. Programs are built using classes, which act like blueprints for creating objects. Each class has a special starter called a constructor, along with variables to store information and methods that define actions. For example, a Car class might track its color and speed in variables, have methods like accelerate(), and use a special static variable to count all cars. Programs use loops to repeat actions and statements to make decisions, while events handle user interactions like clicks. Good organization means putting code into packages, making programs easier to build and fix. These library, import, class, object, constructor, variable, method, static variable, loop, statement, event, and package concepts form the foundation of all programming, from simple apps to complex systems.