The Beginning After The End 01

traitorAIZEN

– STORY –

King Grey has unrivaled strength, wealth, and prestige in a world governed by martial ability. However, solitude lingers closely behind those with great power. Beneath the glamorous exterior of a powerful king lurks the shell of a man, devoid of purpose and will.

Reincarnated into a new world filled with magic and monsters, the king has a second chance to relive his life. Correcting the mistakes of his past will not be his only challenge, however.

Underneath the peace and prosperity of the new world is an undercurrent threatening to destroy everything he has worked for, questioning his role and reason for being born again.

The Continent of Dicathen comprises three major Kingdoms: The Forest Kingdom of Elenoir in the North, The Underground Kingdom of Darv nearing the southern border, and The Kingdom of Sapin, located on the eastern border of the continent. There also exists the Beast Glades, of which a large percentile remains a mystery. Not much of the Beast Glades has been traversed due to the abundance of beasts that are hostile to travelers as well as each other. Yet, every year, countless expeditions have been made due to the tempting riches one could reap………

Flip.

“……The Kingdom of Elenoir is the homeland of the Elf race, located deep in the Forest of Elshire where thick mist naturally forms, deterring all but the elves, who, with their acute senses, can navigate freely…

Flip.

“……The Kingdom of Darv is a network of underground passages and enormous caves that can span up to several kilometers, whereupon the Dwarvin race reside.

Flip.

“…The Kingdom of Sapin is easily the largest and most populated region in the continent. While this Kingdom is primarily composed of humans, there are also many merchants from the Dwarvin race, trading commodities of many…

Flip.

“…While the Beast Glades house countless monsters and creatures, they also contain wondrous treasures with long forgotten origins, obtainable by those who dare to seek them. There are records, written by adventurers and mercenaries, about dungeons and lairs of powerful entities that can make even the most generous priest into a greedy…